Atari 800 Manuel de l'opérateur Page 32

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Vue de la page 31
'where
"NAME
'
is the aibitrary name
you gave
to the
program rvhen
you listed
it on the disketi.
This command
cleaft the edit text bufer
before transferdng
data from the
disktte.
To retdewe
a souce
program from mssetie, the
command fu:
(Follow
the cLoAD
Procedue
given in
your 410 Pro-
Eram
Recorder Operator's
Manual.) Nole tbal
ENTDR
zC:
;lears
ihe edit re;tbufier
before
rerfieving the
ENTER'C:
:
i
t ,
i:
:
.i
rl
l,i
li
1i
l r
lli
l ,
l i
l L
I
l l
t i
I
t i
lli
I
$ t
l,l,
til
lil
itL
I]r
ll
i
Ii
t l
til1
!l
||l|
sorfce
program.
To merge a souce
program on casseti
with the source
Program
in the
edit text
bu{fer,
the command
is:
INTER'C:,M
In the above
command,
whexe a statmmt
numbr is used twice
(in
the edit iext
bufer and
on tape), the
siatement on cassette
prevails.
commands
for saving and
rtrieving an objct
progran are SAVE and
LoAD.
Ttrey corespond
to
r-lST
and
ENTER, respectively.
SAVE
Comnrand
f,r..;-. )
ronnat:
sAVE/
{ ;i.:::. I
<addressr.ad&ess2
Examples:
SAVE C:<1235,1736
SAVE#Dz:MYFILE<
1235,1736
To save an
objct
program residing in hex
addressl
to
address2
on cassette
or diskette,
the commands
are:
SAVE C: <
addressl,addrss2
CAUTION:
Use the CSAYE
procedu.e
illustraied
in
your 410 Program
Recorder Operator's
Manual.
sAvE#D:FIr-ENAME
< addressl,ad&ess2
where
FILENAME i6 ar arbitrary
name
you
give
to the block
of
memory
ihat
you
are savirg
(where
your
object
program is
stored).
I,OAD Cotnmand
device:
Fonnat
t
OAD,
filspec
Exampl$r
I-OAD/C:
LOAD'{D:MYFILE
Vue de la page 31
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