'where
"NAME
'
is the aibitrary name
you gave
to the
program rvhen
you listed
it on the disketi€.
This command
cleaft the edit text bufer
before transferdng
data from the
disk€tte.
To retdewe
a souce
program from mssetie, the
command fu:
(Follow
the cLoAD
Procedue
given in
your 410 Pro-
Eram
Recorder Operator's
Manual.) Nole tbal
ENTDR
zC:
;lears
ihe edit re;tbufier
before
rerfieving the
ENTER'C:
:
i
t ,
i:
:
.i
rl
l,i
li
1i
l r
lli
l ,
l i
l L
I
l l
t i
I
t i
lli
I
$ t
l,l,
til
lil
itL
I]r
ll
i
Ii
t l
til1
!l
||l|
sorfce
program.
To merge a souce
program on casseti€
with the source
Program
in the
edit text
bu{fer,
the command
is:
INTER'C:,M
In the above
command,
whexe a stat€mmt
numb€r is used twice
(in
the edit iext
bufer and
on tape), the
siatement on cassette
prevails.
commands
for saving and
r€trieving an obj€ct
progran are SAVE and
LoAD.
Ttrey corespond
to
r-lST
and
ENTER, respectively.
SAVE
Comnrand
f,r..;-. )
ronnat:
sAVE/
{ ;i.:::. I
<addressr.ad&ess2
Examples:
SAVE C:<1235,1736
SAVE#Dz:MYFILE<
1235,1736
To save an
obj€ct
program residing in hex
addressl
to
address2
on cassette
or diskette,
the commands
are:
SAVE C: <
addressl,addr€ss2
CAUTION:
Use the CSAYE
procedu.e
illustraied
in
your 410 Program
Recorder Operator's
Manual.
sAvE#D:FIr-ENAME
< addressl,ad&ess2
where
FILENAME i6 ar arbitrary
name
you
give
to the block
of
memory
ihat
you
are savirg
(where
your
object
program is
stored).
I,OAD Cotnmand
device:
Fonnat
t
OAD,
fil€spec
Exampl$r
I-OAD/C:
LOAD'{D:MYFILE
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